Graphics and Illustration presents a visual explanation of what captures our attention and arouse our curiosity, involving hands-on experiences in the unifying elements of design, colour, drawing and techniques.

This course offers students the opportunity to establish their art foundation which includes the familiarisation of design thinking and art principles. Students also have the opportunity to engage in more industry-driven briefs with the focus on professional design practices, branding, advertising strategies and various creative content published in both print and digital media before getting trained and mentored by the industry's most celebrated and prestigious creative leaders both locally and internationally through workshops and master classes.



Light years ahead

Graphics and illustration, also known as communication design, is the art and practice of planning and projecting ideas and experiences with visual and textual content. The form of the communication can be physical or virtual, and may include images, words, or graphic forms. The experience can take place in an instant or over a long period of time.

First Year Graphic Design and Illustration Components

Components include Graphic Design Principles of Practice: An introduction to graphic design disciplines, historical influences and the theories, principles and processes of graphic design. Some of the topics covered by this component include market research, typograhy and brand identity.

Second Year Graphic Design and Illustration Components

Classes focus on developing creative and technical solutions in response to graphic design briefs through technical demonstrations and practical work.

Learning support

When you join the programme, you will be assigned a personal tutor who will provide personal support throughout the course.

Modular by Distance Learning

In addition, each module has a designated moderator who co-ordinates the course activities, discussion and advice to help you with the organisation of your work, including information on assessment, study skills and recommended reading. While working through the module materials you will be able to interact with your personal tutor and your fellow students through module-specific activities.


We have multiple start dates throughout the year so you have the option of choosing when to commence your studies with us. You can study at home, in your own time and at your own pace, so you can combine achieving a qualification with other commitments. Once you completed 6 core semesters of the course, you will be awarded with Diploma of Graphics and Illustration.



More power behind every pixel

So who becomes a designer? First and foremost, designers are keen observers and lovers of beautiful and useful objects, messages, and experiences. They pay attention as they move through their day, possessing a hyper awareness of the visual and textual world around them. They make connections and ask questions about how those objects and messages work, what they are, what things look like, and what they mean.

Career Opportunity

•   Graphic Designer and Illustrator         •   Brand Specialist  
•   Freelancer              

All the power you want

Studio assignments range from small exercises with more predictable outcomes to long-term, self-directed projects.

For example, early on in a design program a student may be given a week to respond to a tightly controlled problem, such as arranging forms or text on a field to explore concepts of rhythm and pattern, or writing basic HTML to explore repetition or input.

Noticing and appreciating, however, is not enough. Designers have a desire to make and customize things they haven't seen before, and then share them. Observations lead to wondering what something that doesn't exist yet would look like, and oftentimes the only way to know what it would be like is to make it. This curiosity is at the core of the designer, and doesn't always make sense to everyone else.



Photo-real rendering

Students are to trained achieve Hollywood-quality visuals out of the box by using features such as Physically Based Rendering, Advanced Dynamic-Shadow Options, Screen-space Reflections and Lighting Channels. All these features will equip its young designers with the flexibility and efficiency to create awe-inspiring content.

Our Clients & Strategic Partners in Graphics and Illustration

An advanced student may tackle designing a publication, ad campaign, or digital product and address everything from choosing the platform and distribution to curating the content.

These projects are similar in that the outcome is not predetermined, and the learning is expanded and more complex, adding method and theory to concept and technique.

The work can happen at any scale, from the design of a single postage stamp to a national postal signage system, or from a company's digital avatar to the sprawling and interlinked digital and physical content of an international newspaper. It can also be for any purpose, whether commercial, educational, cultural, or political.



Speak to us

If you are 13 years of age, willing to work hard and also have fun, you are our next young graphics and illustration designer.