Animation and Games
A Diploma in Animation and Games covers 2D/3D animation, game design, and development. It fosters storytelling, digital art, and programming skills for careers in vibrant animation and gaming industries.

A Diploma in Animation and Games covers 2D/3D animation, game design, and development. It fosters storytelling, digital art, and programming skills for careers in vibrant animation and gaming industries.
An Associate Degree in Animation and Games is a comprehensive program that delves into the captivating worlds of animation, gaming, and visual storytelling. It equips students with a diverse skill set encompassing character design, storyboarding, and both 2D and 3D animation techniques. Additionally, it explores game design, development, and the essential technical aspects of creating immersive gaming experiences.
Moreover, students engage with cutting-edge technologies used in animation studios and game development, gaining hands-on experience in crafting compelling narratives, designing characters, and creating immersive gaming environments. This degree program often combines artistic creativity with technical skills, preparing individuals for careers in animation studios, gaming companies, film production, advertising agencies, and various digital media industries.
Throughout the program, students learn how to bring characters and stories to life, understand the principles of animation, and develop proficiency in using software and tools relevant to the industry. The focus is on practical application, fostering teamwork, problem-solving, and critical thinking skills essential for success in the dynamic fields of animation and game design.
The Associate degree in Animation and Games is a comprehensive professional program that immerses students in the captivating realms of animation and gaming. It offers a robust curriculum covering a spectrum of skills essential in these industries, including character design, storyboarding, 2D and 3D animation techniques, game design, and development.
Importantly, this program is designed to equip students with a diverse skill set amalgamating artistic creativity with technical proficiency. In fact, it provides hands-on experience with cutting-edge technologies utilized in animation studios and game development, fostering the ability to craft compelling narratives, design characters, and create immersive gaming environments.
Throughout the curriculum, emphasis is placed on practical application, honing teamwork, problem-solving, and critical thinking skills pivotal for success in the dynamic fields of animation and game design. Therefore, graduates of this program are prepared for careers in animation studios, gaming companies, film production, advertising agencies, and various digital media industries.
In essence, the Associate degree in Animation and Games serves as a gateway for aspiring professionals to enter and excel in the ever-evolving and exciting domains of animation and gaming.
Upon completion of the Associate degree in Animation and Games program, students will:
1. Understand fundamental principles of animation, including movement, timing, and storytelling techniques essential for creating compelling visual narratives.
2. Demonstrate proficiency in utilizing industry-standard software and tools for 2D and 3D animation, character design, storyboarding, and game development.
3. Develop and present original, cohesive narratives through visual storytelling techniques, employing diverse methods such as storyboarding, scripting, and character development.
4. Effectively collaborate within multidisciplinary teams, showcasing the ability to contribute creatively, communicate ideas, and solve problems within animation and gaming projects.
5. Integrate artistic creativity with technical skills to produce visually captivating animations and immersive gaming experiences, exhibiting a blend of artistic vision and technological know-how.
6. Adapt to and leverage emerging technologies, trends, and methodologies within the animation and gaming industries, demonstrating a readiness for a dynamic and evolving professional landscape.
7. Understand the historical, cultural, and commercial contexts of animation and gaming industries, discerning the evolution, impact, and future trends of these fields.
8. Curate and present a professional-quality portfolio showcasing a range of animation and gaming projects, demonstrating proficiency, creativity, and versatility to potential employers or clients.
This module equip students with the knowledge and skillsets to create a more complex 3D models for animation and games. Students will learn to create intermediate level polygonal type of 3D models using hard-surface and organic modeling techniques, including how to establish lighting, and applying texture to 3D models.
Students will also be taught about the fundamentals in 3D production pipeline that is suitable for pre-rendered and real-time 3D projects that encompass modeling, UV, texturing, and presentation methods for 3D works.
Credit: 4
This module emphasizes the principles of animation including line of action and solid drawing, as well as introduces students to modern digital animation approaches such as those for multi-plane cameras and limited animation.
Credit: 4
This module will introduce students to the fundamentals of user interaction design. In this case, the basic principles are fundamental to the design and implementation of effective interfaces, whether for traditional GUI environments, the web, mobile devices, wearables or Internet connected smart devices.
Credit: 4
This module introduces students to the creative visual story creation process. In fact, students will be taken through a journey of discovery and tap into various sources of creativity, including their life experiences, to uncover their potential as visual storytellers.
Credit: 4
This specialisation module aims to equip students with deeper knowledge and skillsets to create a more complex 3D models for animation and games with medium level difficulty.
This module aims to cover the traditional principles in-depth and adapt them for 3D through hands-on practical lessons. Students will use professional 3D animation software to adopt a proper organized approach to computer animation and learn techniques for creating convincing movement and rigs.
At the end of the module, students are expected to demonstrate an understanding of body mechanics, setting up rigging structure such as bipedal characters and props, as well as produce entertaining pieces of 3D animation involving anthropomorphic and basic humanoid characters.
Credit: 4
This module aims to teach students about human anatomy as well as the techniques for drawing the figures and capturing poses using methods such as contour and gesture drawings.
For example, drawing for weight, force, emotion, thoughts and movement are stressed.
Credit: 4
This module aims to equip students with the knowledge and skills required to produce a digital 2D mobile game prototype using commercially adopted game engine. Students will be introduced to game development terminology and basic programming fundamentals to aid them in creating a prototype or proof of concept.
Students will also be taught how to infuse design considerations into the development process as part of the training to be a proficient game designer cum programmer.
Credit: 4
This module introduces students to the fundamentals of user interaction design and user experience development, starting with the principles of interaction design towards everyday products and unto digital games.
The principles of interaction design for 2D and 3D games are covered as well.
Credit: 4
This module aims to provide students with primary production knowledge in integrating their previously learned skillsets to comprehensively develop, manage and create a real-time technology project.
Credit: 4
Aims to build upon the fundamental concepts and techniques of organic modeling, students will learn to use advanced digital modeling tools to generate industry level texture maps and sculpt high-fidelity creature model based on original or provided design.
This module also incorporate intermediate level of shader engineering and lighting setup which further amplify the model aesthetic.
Credit: 4
This module will focus on humanoid facial muscles, rigging and blend shapes. Therefore, students will study performance acting and translate into CG characters for driven scenario or story.
It will also expose students to specific approaches for characters animation such as facial animation and lip sync. In fact, students will be taught how to make their digital actors act and display convincing emotions.
This module aims to build upon the concepts of figure stylization for character design while building on student's perspectives drawing skills to further develop environment and prop design.
Students will be exploring different techniques and workflow in coming up with unique character design while exploring interior and exterior set designs with props.
Credit: 4
This module aims to equip students with the knowledge to implement digital 3D game prototypes through fundamentals of problem solving and programming. These skills are taught through programming constructs as well as simple object-oriented concepts like objects and classes, inheritance, polymorphism, multi-dimensional arrays, static and etc.
It also allows students to plan, conceptualize, design, script, and develop game levels using commercially adopted content creation tools and game engine.
Credit: 4
This module aims to foster an awareness and appreciation for immersive technologies and how it plays a much larger soles across different sectors. Students will be introduced to Virtual Reality (VR), Augmented Reality (AR), and Mix Reality (MR) platforms and case studies of their successful applications.
Students will be taught how to develop simple AR/VR prototypes through hands-on tutorial sessions.
Credit: 4
This module aims to equip students with the know-how in merging the fields of visual designs, digital interface design, and human computer interaction.
This coursework enables the student to build the essential skillsets needed to create digital resources like web pages, smartphone apps, and games.
Credit: 4
This module aims to provide students with the opportunity to apply concepts and techniques learned into managing and executing real-world animated film projects.
Students may utilise assets created in the conceptualization and layout module. In addition, this module will include workshops, conducted by professionals to provide insights and assist students in their professional practices.
Credit: 4
This module aims to provide students with the opportunity to apply concepts and techniques in creating visual effects for animated films, game cinematics or 2D/3D game projects.
Credit: 4
This module aims to provide students with special problems in animation studies: storyboarding, sequential visual narrative, film making, professional practices and portfolio preparation.
Credit: 4
This module aims to provide students with the concepts of sound design, video editing, compositing, and post production: principles necessary to put advanced animation skills into practical application for film production.
Credit: 4
This module aims to provide students with narrative problems for illustrative assignments, professional processes and technical accomplishment.
Credit: 4
This module aims to provide students with intermediate level 3D digital modeling techniques using current industry standard software for the creation of 3D digital models and the introduction to the concept of production pipelines, with focus on modeling.
Credit: 4
A project demonstrating professional competence in area of concentration.
Credit: 4
Annual Fees